
any
myths surround the existance of 'zombies'. In ancient times, people
belived that if someone's life force, their vitality, their 'joy of life' was
so great, then someone, once dead, could 'come back' and finish off a few last
quick jobs. In the religion of Voodoo, a 'Houngan' can call up the
recently-dead to do their bidding. And in recent years, the shock-horror
genre of films has spawned a whole new definition of what zombies are:
rotting corpses with no other intentions than to crack open human skulls and
feast on the precious brains within. Arthur Q. Straed, deceased
Humanis Post Mortim
*So you're a zombie now...*
alutations. Arthur Q.
Straed, deceased back again. I
see you've joined us. Well, rest assured (no pun intended, I assure you)
there are some benefits to being 'differently vitalitied'. For one, you are
not bound by the human features of exhaustion, asphyxiation or pain. On the
other hand, you will have that pesky penchant for human brains. I'll try to
itemize the differences, to make it easier for you.
rains - why? Why not hearts, or some other vital organ?
I mean, the Vampires got blood - that makes sense; but brains? I just don't
get it.
ombie life is a lot less complicated than a great many
of it's alternatives. As a zombie, you have 4 primary attribute types:
| Physical | Social | Mental |
| Strength | Charisma | Perception |
| Dexterity | Manipulation | Intelligence |
| Stamina | Appearance | Wits |
ou didn't think every Zombie was identical, did you?
Nay, we are as varied as the living. You get 13 points of skills related to
your primary attribute, 9 related to your secondary and 5 to related tertiary
skills.
| Ability | Related Attribute | In game speak |
| Efficient beating | Physical |
1: Any zombie can use brute strength to beat the crap outta something,
but you can get it done quicker. 2: Your repitiore of techniques includes: "Pushing them off balance then beating the holy hell outta 'em". 3: ...and "Sneaking up on 'em and beating the holy hell outta 'em". 4: Ability comparable to a trained living fighter. 5: You could give Jackie Chan's zombie a run for his money. |
| Durability | Physical |
1: Relatively little decomposition in the sinews. 2: Your tendons are sitll quite intact and can survive under the sort of strain that could lead to dismemberment in others. 3: You fall apart about as often as humans do. 4: Your zombie pals can't pull off your arms when you're not looking. 5: They tried to draw and quarter you, but the horses got tired. |
| Zombie dodge | Physical |
1: Also called 'falling'. 2: You can make quick evasive movements, but chances are they won't be too graceful. 3: You can fall on your back faster than a... naw, I won't go there. 4: Are you telling me I can dodge bullets? 5: No, I'm saying that when you're ready, you won't have to. |
| Climb | Physical |
1: For those tricky instances when you just can't coordinate enough
zombie bodies to make a staircase to your next victim. 2: People can't escape you in trees. 3: People can't escape you on the second floor. 4: People can't escape you on buildings. 5: People can't escape you on greased poles. |
| Unintentional Stealth | Physical |
1: Sleeping people are freebies. 2: Concentrating people are freebies. 3: Distracted people are freebies. 4: People facing the other way are freebies. 5: People are freebies. |
| Practical anatomy | Mental |
1: You know where the brain and the spine are located. 2: You know what to hit and how to do so in order to optimize your expended energy / mutilation ratio. 3: You know that the best way to slow down a person is to apply direct force to the genitals. 4: 50 pounds per square inch on a pressure point? 5: You eviscerate surgeons for the irony. |
| Weapon | Mental |
1: You've got a weapon of choice. 2: You've got a weapon of choice - for each hand, that is. 3: It's always nice to have a backup weapon... 4: ...or two.... 5: If it's not a weapon, you're not creative enough. <Suggested specializations include edged, blunt, flexible (such as chains / whips), small arms (not children's appendages; that would be blunt), and even (god help us) demolitions.> Storytellers' note: Players who take this skill should have a good back story as to why weapon use was so ingrained into the character's life that he came back up with it. |
| Zombie Leadership | Mental |
1: Zombies turn to you by default. 2: You can plunk a couple thoughts in a few empty heads. 3: You can override another zombie's will. 4: You can 'strongly suggest' large groups of zombies within sight. 5: You can control legions of zombies with your mind. |
ore ways to
distinguish yourself from the other brain-munchers out there.
inally",
the munchkins are saying. But fear not,
legitimate gamers - rocket launchers are quite rare in the world of Zombie: The
Fasting. Well... for the players to acquire, that is. Who knows how often the
military will be called in? And even if your players get ahold of some weapon
of mass destruction, chances are none of them will be smart enough to know which
way to point it.
f you're not acting
as the Storyteller, I'll have to ask
you to stop reading this. This section contains background data and tables,
as well as statisitcal analysis that you'd probably find quite uninteresting.
The Beginning
The Humanis Post Mortim
Major players
FAQ / Recap
1] What caused the dead to rise? Satan or something?
Yup.
2] Are there any other races of zombies?
| No. The whole point of a zombie's existance is to spit in God's eye. Animals would just eat animal brains, and Vampire zombies would eat Vampire brains; and God doesn't love them as much as he does humans, so the irony is lost. |
3] What was that 10 percent thingy?
| That's nine percent, genius. The nine percent solution is the Humanis Post Mortim theory that the highest percentage of the world population that can be zombies and still prevent The Fasting is nine. |
|
parody by clank-o-tron |